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Experimental Games: Critique, Play, and Design in the Age of Gamification // Patrick Jagoda
![Experimental Games: Critique, Play, and Design in the Age of Gamification // Patrick Jagoda](https://static.wixstatic.com/media/09966e_b6c7f76d3b844deca2a62d6a1cb4a41d~mv2.jpeg/v1/fill/w_199,h_299,al_c,lg_1,q_80,enc_avif,quality_auto/Image-empty-state.jpeg)
320 pages, University of Chicago Press, 2020
#tech #game #media #art #patrickjagoda
Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale.
For more information: https://press.uchicago.edu/ucp/books/book/chicago/E/bo38460558.html
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